global#WEBGL

<constant> WEBGL : integer WebGL Renderer. Source code: Phaser.js (Line 45)

Text#autoRound

autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish to enable this if you want to remove the effect of sub-pixel aliasing from text. Source code: gameobjects/Text.js (Line 119)

Video#disableTextureUpload

disableTextureUpload : boolean If true this video will never send its image data to the GPU when its dirty flag is true. This only applies in WebGL. Source code: gameobjects/Video.js (Line 75)

Particles.Arcade.Emitter#height

height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted. Source code: particles/arcade/Emitter.js (Line 903)

Point#type

[readonly] type : number The const type of this object. Source code: geom/Point.js (Line 37)

Video#mute

mute : boolean Gets or sets the muted state of the Video. Source code: gameobjects/Video.js (Line 1217)

Loader#_withSyncPointDepth

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties: Name Type Description _withSyncPointDepth; integer Source code: loader/Loader.js (Line 227)

RetroFont#clear()

clear() Clears the RenderTexture. Inherited From PIXI.RenderTexture#clear Source code: pixi/textures/RenderTexture.js (Line 175)

InputHandler#enableSnap()

enableSnap(snapX, snapY, onDrag, onRelease, snapOffsetX, snapOffsetY) Make this Sprite snap to the given grid either during drag or when it's released.For example 16x16 as the snapX and snapY would make the sprite snap to every 16 pixels. Parameters Name Type Argument Default Description snapX number The width of the grid cell to snap to. snapY number The height of the grid cell to snap to. onDrag boolean <optional> true If true the sprite will snap to the grid while b

Particles.Arcade.Emitter#bounce

bounce : Phaser.Point How much each particle should bounce on each axis. 1 = full bounce, 0 = no bounce. Source code: particles/arcade/Emitter.js (Line 149)