Device#h264Video

h264Video : boolean Can this device play h264 mp4 video files? Source code: utils/Device.js (Line 430)

Graphics#lineStyle()

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics} Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. Parameters Name Type Description lineWidth Number width of the line to draw, will update the objects stored style color Number color of the line to draw, will update the objects stored style alpha Number alpha of the line to draw, will update the objects stored style Returns PIXI.Graphics - Inherited F

Physics.Ninja.Circle#resolveCircleTile()

resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.js

Rope#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Group#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Source code: core/Group.js (Line 208)

InputHandler#destroy()

destroy() Clean up memory. Source code: input/InputHandler.js (Line 430)

Group#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Source code: core/Group.js (Line 149)

Component.Bounds#Bounds

new Bounds() The Bounds component contains properties related to the bounds of the Game Object. Source code: gameobjects/components/Bounds.js (Line 12)

InputHandler#checkPixel()

checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against the given x/y coordinates of the Sprite this InputHandler is bound to.It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectAlpha it returns true. Parameters Name Type Argument Description x number The x coordinate to check. y number The y coordinate to check. pointer Phaser.Pointer <optional> The pointer to get the x/y coordinate from if not passed as the first two parameters.

SpriteBatch#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)