destroy()
Removes all StateManager callback references to the State object, nulls the game reference and clears the States object.
You don't recover from this without rebuilding the Phaser instance again.
- Source code: core/StateManager.js (Line 736)
destroy()
Removes all StateManager callback references to the State object, nulls the game reference and clears the States object.
You don't recover from this without rebuilding the Phaser instance again.
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