StateManager#add()

add(key, state, autoStart)

Adds a new State into the StateManager. You must give each State a unique key by which you'll identify it.
The State can be either a Phaser.State object (or an object that extends it), a plain JavaScript object or a function.
If a function is given a new state object will be created by calling it.

Parameters
Name Type Argument Default Description
key string

A unique key you use to reference this state, i.e. "MainMenu", "Level1".

state Phaser.State | object | function

The state you want to switch to.

autoStart boolean <optional>
false

If true the State will be started immediately after adding it.

Source code: core/StateManager.js (Line 183)
doc_phaser
2017-02-14 11:13:03
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