Physics.P2.Body#x

x : number The x coordinate of this Body. Source code: physics/p2/Body.js (Line 1865)

FlexLayer#topLeft

topLeft : Phaser.Point Source code: core/FlexLayer.js (Line 61)

Tween#current

[readonly] current : number The current Tween child being run. Source code: tween/Tween.js (Line 120)

RetroFont#characterHeight

characterHeight : number The height of each character in the font set. Source code: gameobjects/RetroFont.js (Line 45)

BitmapText#textWidth

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 81)

Particles.Arcade.Emitter#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

SpriteBatch#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Physics.Ninja.Circle#oldpos

oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/Circle.js (Line 39)

BitmapData#draw()

draw(source, x, y, width, height, blendMode, roundPx) → {Phaser.BitmapData} Draws the given Phaser.Sprite, Phaser.Image or Phaser.Text to this BitmapData at the coordinates specified.You can use the optional width and height values to 'stretch' the sprite as it is drawn. This uses drawImage stretching, not scaling. The children will be drawn at their x and y world space coordinates. If this is outside the bounds of the BitmapData they won't be visible.When drawing it will take into account th

Key#ctrlKey

ctrlKey : boolean The down state of the CTRL key, if pressed at the same time as this key. Source code: input/Key.js (Line 57)