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doc_phaser
doc_phaser


Touch#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Touch.js (Line 42)

Video#game

game : Phaser.Game A reference to the currently running game. Source code: gameobjects/Video.js (Line 46)

Game#device

device : Phaser.Device Contains device information and capabilities. Source code: core/Game.js (Line 236)

Events#onRemovedFromGroup

onRemovedFromGroup : Phaser.Signal This signal is dispatched when the Game Object is removed from a Group.It is sent two arguments:{any} The Game Object that was removed from the Group.{Phaser.Group} The Group it was removed from. Source code: gameobjects/components/Events.js (Line 93)

Game#pendingStep

[readonly] pendingStep : boolean An internal property used by enableStep, but also useful to query from your own game objects. Source code: core/Game.js (Line 289)

Physics.P2.Body#x

x : number The x coordinate of this Body. Source code: physics/p2/Body.js (Line 1865)

FlexLayer#topLeft

topLeft : Phaser.Point Source code: core/FlexLayer.js (Line 61)

Tween#current

[readonly] current : number The current Tween child being run. Source code: tween/Tween.js (Line 120)

RetroFont#characterHeight

characterHeight : number The height of each character in the font set. Source code: gameobjects/RetroFont.js (Line 45)

BitmapText#textWidth

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 81)

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