Graphics#drawEllipse()

drawEllipse(x, y, width, height) → {PIXI.Graphics} Draws an ellipse. Parameters Name Type Description x Number The X coordinate of the center of the ellipse y Number The Y coordinate of the center of the ellipse width Number The half width of the ellipse height Number The half height of the ellipse Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 581)

Events#onEnterBounds

onEnterBounds : Phaser.Signal This signal is dispatched when the Game Object returns within the Phaser.World bounds, having previously been outside of them.This signal is only if Sprite.checkWorldBounds is set to true.It is sent one argument:{any} The Game Object that entered the World bounds. Source code: gameobjects/components/Events.js (Line 146)

Line#start

start : Phaser.Point The start point of the line. Source code: geom/Line.js (Line 27)

Physics.Ninja.AABB#body

body Properties: Name Type Description system Phaser.Physics.Ninja.Body A reference to the body that owns this shape. Source code: physics/ninja/AABB.js (Line 25)

global#GRAPHICS

<constant> GRAPHICS : integer Game Object type. Source code: Phaser.js (Line 115)

GameObjectFactory#plugin()

plugin(plugin, parameter) → {Phaser.Plugin} Add a new Plugin into the PluginManager. The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager. Parameters Name Type Argument Description plugin object | Phaser.Plugin The Plugin to add into the PluginManager. This can be a function or an existing object. parameter * <repeatable> Additional parameters that will be passed to the Plugin.

Gamepad#onAxisCallback

onAxisCallback : Function This callback is invoked every time any gamepad axis is changed. Source code: input/Gamepad.js (Line 105)

GameObjectCreator#tileSprite()

tileSprite(x, y, width, height, key, frame) → {Phaser.TileSprite} Creates a new TileSprite object. Parameters Name Type Description x number The x coordinate (in world space) to position the TileSprite at. y number The y coordinate (in world space) to position the TileSprite at. width number The width of the TileSprite. height number The height of the TileSprite. key string | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It c

Image#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

Touch#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Touch.js (Line 42)