Video#onPlay

onPlay : Phaser.Signal This signal is dispatched when the Video starts to play. It sends 3 parameters: a reference to the Video object, if the video is set to loop or not and the playback rate. Source code: gameobjects/Video.js (Line 86)

SignalBinding#context

context : Object Context on which listener will be executed (object that should represent the this variable inside listener function). Source code: core/SignalBinding.js (Line 63)

Video#onChangeSource

onChangeSource : Phaser.Signal This signal is dispatched if the Video source is changed. It sends 3 parameters: a reference to the Video object and the new width and height of the new video source. Source code: gameobjects/Video.js (Line 91)

Loader#progressFloat

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease, after onLoadStart, if more files are dynamically added. Properties: Type Description number Source code: loader/Loader.js (Line 3042)

BitmapData#texture

texture : PIXI.Texture The PIXI.Texture. Source code: gameobjects/BitmapData.js (Line 130)

Video#key

key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead. Default Value null Source code: gameobjects/Video.js (Line 52)

RetroFont#destroy()

destroy(destroyBase) Destroys this texture Parameters Name Type Description destroyBase Boolean Whether to destroy the base texture as well Inherited From PIXI.Texture#destroy Source code: pixi/textures/Texture.js (Line 165)

Graphics#drawEllipse()

drawEllipse(x, y, width, height) → {PIXI.Graphics} Draws an ellipse. Parameters Name Type Description x Number The X coordinate of the center of the ellipse y Number The Y coordinate of the center of the ellipse width Number The half width of the ellipse height Number The half height of the ellipse Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 581)

Events#onEnterBounds

onEnterBounds : Phaser.Signal This signal is dispatched when the Game Object returns within the Phaser.World bounds, having previously been outside of them.This signal is only if Sprite.checkWorldBounds is set to true.It is sent one argument:{any} The Game Object that entered the World bounds. Source code: gameobjects/components/Events.js (Line 146)

Line#start

start : Phaser.Point The start point of the line. Source code: geom/Line.js (Line 27)