World#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

Bullet#destroy()

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if presentand nulls its reference to game, freeing it up for garbage collection. If this Game Object has the Events component it will also dispatch the onDestroy event. You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type

RetroFont#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Inherited From PIXI.Texture#isTiling Source code: pixi/textures/Texture.js (Line 79)

Device#h264Video

h264Video : boolean Can this device play h264 mp4 video files? Source code: utils/Device.js (Line 430)

Graphics#lineStyle()

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics} Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. Parameters Name Type Description lineWidth Number width of the line to draw, will update the objects stored style color Number color of the line to draw, will update the objects stored style alpha Number alpha of the line to draw, will update the objects stored style Returns PIXI.Graphics - Inherited F

Physics.Ninja.Circle#resolveCircleTile()

resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.js

Rope#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Group#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Source code: core/Group.js (Line 208)

InputHandler#destroy()

destroy() Clean up memory. Source code: input/InputHandler.js (Line 430)

Group#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Source code: core/Group.js (Line 149)