Physics.P2.FixtureList#init()

init() Source code: physics/p2/FixtureList.js (Line 38)

SinglePad#pollStatus()

pollStatus() Main update function called by Phaser.Gamepad. Source code: input/SinglePad.js (Line 165)

SpriteBatch#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

ScaleManager#grid

grid : Phaser.FlexGrid EXPERIMENTAL: A responsive grid on which you can align game objects. Source code: core/ScaleManager.js (Line 69)

Physics.Ninja#setBoundsToWorld()

setBoundsToWorld() Updates the size of this physics world to match the size of the game world. Source code: physics/ninja/World.js (Line 213)

World#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

CanvasRenderer#CanvasMaskManager

CanvasMaskManager : PIXI.CanvasMaskManager Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 118)

Physics.Ninja.Body#angle

[readonly] angle : number The angle of this Body Source code: physics/ninja/Body.js (Line 535)

ScaleManager#onFullScreenInit

onFullScreenInit : Phaser.Signal This signal is dispatched when fullscreen mode is ready to be initialized butbefore the fullscreen request. The signal is passed two arguments: scale (the ScaleManager), and an object in the form {targetElement: DOMElement}. The targetElement is the fullScreenTarget element,if such is assigned, or a new element created by createFullScreenTarget. Custom CSS styling or resets can be applied to targetElement as required. If targetElement is not the same element a

Physics.P2#toJSON()

toJSON() → {object} Converts the current world into a JSON object. Returns object - A JSON representation of the world. Source code: physics/p2/World.js (Line 1399)