Rope#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

TimerEvent#args

args Properties: Name Type Description arguments Array.<any> Additional arguments to be passed to the callback. Source code: time/TimerEvent.js (Line 70)

TweenData#delay

delay : number The amount to delay by until the Tween starts (in ms). Only applies to the start, use repeatDelay to handle repeats. Source code: tween/TweenData.js (Line 113)

Weapon#bulletSpeedVariance

bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a bulletSpeed value of 200, and a bulletSpeedVariance of 50then the actual speed of the Bullets will be between 150 and 250 pixels per second. Source code: plugins/weapon/WeaponPlugin.js (Line 177)

Physics#arcade

arcade : Phaser.Physics.Arcade The Arcade Physics system. Source code: physics/Physics.js (Line 38)

Text#shadowOffsetY

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be. Source code: gameobjects/Text.js (Line 2129)

Physics.Ninja.Circle#destroy()

destroy() Destroys this Circle's reference to Body and System Source code: physics/ninja/Circle.js (Line 2612)

global#TILEMAPLAYER

<constant> TILEMAPLAYER : integer Game Object type. Source code: Phaser.js (Line 164)

Sound#onMarkerComplete

onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)

Physics.Arcade.Body#drag

drag : Phaser.Point The drag applied to the motion of the Body. Source code: physics/arcade/Body.js (Line 165)