ejecta : boolean Is the game running under Ejecta? Source code: utils/Device.js (Line 106)
width : number The width of the Texture in pixels. Source code: pixi/textures/Texture.js (Line 112)
left : number The left coordinate of the Game Object.This is the same as x - offsetX. Source code: gameobjects/components/Bounds.js (Line 102)
pauseUpdate() pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate. Source code: core/State.js (Line 213)
LITTLE_ENDIAN : boolean Same value as littleEndian. Source code: utils/Device.js (Line 494)
onInitCallback : Function This is called when the state is set as the active state. Source code: core/StateManager.js (Line 88)
world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/Spring.js (Line 33)
input : Phaser.Input A reference to the Input Manager. Source code: core/State.js (Line 49)
tick : number The tick is the next game clock time that this event will fire at. Source code: time/TimerEvent.js (Line 45)
rnd : Phaser.RandomDataGenerator A reference to the seeded and repeatable random data generator. Source code: core/State.js (Line 109)
Page 148 of 535