Camera#position

position : Phaser.Point The Cameras position. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras xy position using Phaser.Point object. Source code: core/Camera.js (Line 849)

Tile#bottom

[readonly] bottom : number The sum of the y and height properties. Source code: tilemap/Tile.js (Line 396)

Loader#baseURL

baseURL : string If you want to append a URL before the path of any asset you can set this here.Useful if allowing the asset base url to be configured outside of the game code.The string must end with a "/". Source code: loader/Loader.js (Line 83)

FrameData#addFrame()

addFrame(frame) → {Phaser.Frame} Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly. Parameters Name Type Description frame Phaser.Frame The frame to add to this FrameData set. Returns Phaser.Frame - The frame that was just added. Source code: animation/FrameData.js (Line 31)

Point#isZero()

isZero() → {boolean} Determine if this point is at 0,0. Returns boolean - True if this Point is 0,0, otherwise false. Source code: geom/Point.js (Line 377)

Mouse.WHEEL_UP

[static] WHEEL_UP : number Source code: input/Mouse.js (Line 202)

Frame#rotationDirection

rotationDirection : string Either 'cw' or 'ccw', rotation is always 90 degrees. Default Value 'cw' Source code: animation/Frame.js (Line 76)

FlexLayer#forEachDead()

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the cal

BitmapData#setPixel32()

setPixel32(x, y, red, green, blue, alpha, immediate) → {Phaser.BitmapData} Sets the color of the given pixel to the specified red, green, blue and alpha values. Parameters Name Type Argument Default Description x number The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData. y number The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData. red number The red color value, between 0 and 0xFF (255). green

Point.multiplyAdd()

<static> multiplyAdd(a, b, s, out) → {Phaser.Point} Adds two 2D Points together and multiplies the result by the given scalar. Parameters Name Type Argument Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. s number The scaling value. out Phaser.Point <optional> Optional Point to store the value in, if not supplied a new Point object will be created. Returns Phaser.Point - The new Point object. Source code: geom/Poi