Stage#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.DisplayObjectContainer#getLocalBounds Source code: pixi/display/DisplayObjectContainer.js (Line 437)

TilemapLayer#smoothed

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is using an image based texture. Smoothing is enabled by default. Inherited From Phaser.Component.Smoothed#smoothed Source code: gameobjects/components/Smoothed.js (Line 25)

Tile#top

[readonly] top : number The y value. Source code: tilemap/Tile.js (Line 383)

Sprite#texture

texture : PIXI.Texture The texture that the sprite is using Source code: pixi/display/Sprite.js (Line 28)

Utils.Debug#box2dWorld()

box2dWorld() Renders 'debug draw' data for the Box2D world if it exists.This uses the standard debug drawing feature of Box2D, so colors will be decided bythe Box2D engine. Source code: utils/Debug.js (Line 810)

FrameData#checkFrameName()

checkFrameName(name) → {boolean} Check if there is a Frame with the given name. Parameters Name Type Description name string The name of the frame you want to check. Returns boolean - True if the frame is found, otherwise false. Source code: animation/FrameData.js (Line 89)

Point#toString()

toString() → {string} Returns a string representation of this object. Returns string - A string representation of the instance. Source code: geom/Point.js (Line 475)

Point#rperp()

rperp() → {Phaser.Point} Make this Point perpendicular (-90 degrees rotation) Returns Phaser.Point - This Point object. Source code: geom/Point.js (Line 427)

Input#keyboard

keyboard : Phaser.Keyboard The Keyboard Input manager. Source code: input/Input.js (Line 247)

BitmapText#postUpdate()

postUpdate() Automatically called by World.preUpdate. Source code: gameobjects/BitmapText.js (Line 198)