[readonly] isDecoding : boolean Returns true if the sound file is still decoding. Source code: sound/Sound.js (Line 1074)
[static] SECOND : integer Number of milliseconds in a second. Source code: time/Timer.js (Line 168)
plugins : Phaser.PluginManager Reference to the plugin manager. Source code: core/Game.js (Line 226)
load : Phaser.Loader Reference to the assets loader. Source code: core/Game.js (Line 176)
maxRotation : number The maximum possible angular velocity of a particle. Default Value 360 Source code: particles/arcade/Emitter.js (Line 92)
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2). Inherited From Phaser.Component.Bounds#centerX Source code: gameobjects/components/Bounds.js (Line 58)
[readonly] pendingPlayback : boolean true if the sound file is pending playback Source code: sound/Sound.js (Line 132)
refresh : boolean Boolean flag controlling canvas refresh. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 102)
[readonly] type : number The const type of this object. Source code: geom/Line.js (Line 38)
getSignal() → {Phaser.Signal} Returns Phaser.Signal - Signal that listener is currently bound to. Source code: core/SignalBinding.js (Line 170)
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