World#rotation

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself by modifying its rotation.This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#rotation Source code: core/Group.js (Line 2987)

Rectangle.containsPoint()

<static> containsPoint(a, point) → {boolean} Determines whether the specified point is contained within the rectangular region defined by this Rectangle object. This method is similar to the Rectangle.contains() method, except that it takes a Point object as a parameter. Parameters Name Type Description a Phaser.Rectangle The Rectangle object. point Phaser.Point The point object being checked. Can be Point or any object with .x and .y values. Returns boolean - A value of tru

SpriteBatch#callAllExists()

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not exist). After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback. Parameters Name Type Argument Description callback string Name of the function on the children to call. existsValue boolean Only children with exists=existsValue will be called. parameter any <repeatable> Additio

Particles.Arcade.Emitter#start()

start(explode, lifespan, frequency, quantity, forceQuantity) → {Phaser.Particles.Arcade.Emitter} Call this function to start emitting particles. Parameters Name Type Argument Default Description explode boolean <optional> true Whether the particles should all burst out at once (true) or at the frequency given (false). lifespan number <optional> 0 How long each particle lives once emitted in ms. 0 = forever. frequency number <optional> 250 Ignored if Explode i

Particles.Arcade.Emitter#on

on : boolean Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this. Source code: particles/arcade/Emitter.js (Line 155)

Particles.Arcade.Emitter#frequency

frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false). Default Value 100 Source code: particles/arcade/Emitter.js (Line 138)

Game#cache

cache : Phaser.Cache Reference to the assets cache. Source code: core/Game.js (Line 166)

Timer.MINUTE

[static] MINUTE : integer Number of milliseconds in a minute. Source code: time/Timer.js (Line 161)

World#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

RoundedRectangle#type

[readonly] type : number The const type of this object. Source code: geom/RoundedRectangle.js (Line 57)