Text#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

Utils.isPlainObject()

<static> isPlainObject(obj) → {boolean} This is a slightly modified version of jQuery.isPlainObject.A plain object is an object whose internal class property is [object Object]. Parameters Name Type Description obj object The object to inspect. Returns boolean - true if the object is plain, otherwise false. Source code: utils/Utils.js (Line 222)

SoundManager#connectToMaster

connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node. Default Value true Source code: sound/SoundManager.js (Line 84)

FlexLayer#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

Sprite#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/Sprite.js (Line 61)

Utils.Debug#sprite

sprite : Phaser.Image If debugging in WebGL mode we need this. Source code: utils/Debug.js (Line 33)

Physics.Ninja.Body#immovable

immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented. Source code: physics/ninja/Body.js (Line 112)

Rectangle#bottomRight

bottomRight : Phaser.Point The location of the Rectangles bottom right corner as a Point object. Gets or sets the location of the Rectangles bottom right corner as a Point object. Source code: geom/Rectangle.js (Line 522)

TilemapLayer#destroyPhase

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag is set to true,and can be checked in any sub-systems or plugins it is being destroyed from. Inherited From Phaser.Component.Destroy#destroyPhase Source code: gameobjects/components/Destroy.js (Line 22)

Create.PALETTE_JMP

[static] PALETTE_JMP : number A 16 color JMP inspired palette. Source code: core/Create.js (Line 65)