FlexLayer#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

Sprite#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/Sprite.js (Line 61)

FlexLayer#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Physics.Ninja.Body#immovable

immovable : boolean An immovable Body will not receive any impacts from other bodies. Not fully implemented. Source code: physics/ninja/Body.js (Line 112)

Utils.Debug#sprite

sprite : Phaser.Image If debugging in WebGL mode we need this. Source code: utils/Debug.js (Line 33)

Rectangle#bottomRight

bottomRight : Phaser.Point The location of the Rectangles bottom right corner as a Point object. Gets or sets the location of the Rectangles bottom right corner as a Point object. Source code: geom/Rectangle.js (Line 522)

TilemapLayer#destroyPhase

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag is set to true,and can be checked in any sub-systems or plugins it is being destroyed from. Inherited From Phaser.Component.Destroy#destroyPhase Source code: gameobjects/components/Destroy.js (Line 22)

Create.PALETTE_JMP

[static] PALETTE_JMP : number A 16 color JMP inspired palette. Source code: core/Create.js (Line 65)

RetroFont#multiLine

multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default) Source code: gameobjects/RetroFont.js (Line 83)

Create.PALETTE_JAPANESE_MACHINE

[static] PALETTE_JAPANESE_MACHINE : number A 16 color palette inspired by Japanese computers like the MSX. Source code: core/Create.js (Line 86)