copyTransform(source, blendMode, roundPx) → {Phaser.BitmapData}
Draws the given source Game Object to this BitmapData, using its worldTransform property to set theposition, scale and rotation of where it is drawn. This function is used internally by drawGroup.It takes the objects tint and scale mode into consideration before drawing. You can optionally specify Blend Mode and Round Pixels arguments.
Parameters
Name Type Argument Default Description source Phaser.Sprite | Phaser.Image | Phase