Color.blendSoftLight()

<static> blendSoftLight(a, b) → {integer} Darkens or lightens the colors, depending on the source color value. If the source color is lighter than 0.5, the backdrop is lightened, as if it were dodged;this is useful for adding highlights to a scene. If the source color is darker than 0.5, the backdrop is darkened, as if it were burned in.The degree of lightening or darkening is proportional to the difference between the source color and 0.5;if it is equal to 0.5, the backdrop is uncha

TweenData#isRunning

isRunning : boolean If the tween is running this is set to true. Unless Phaser.Tween a TweenData that is waiting for a delay to expire is not considered as running. Source code: tween/TweenData.js (Line 147)

Physics.P2.PrismaticConstraint#game

game : Phaser.Game Local reference to game. Source code: physics/p2/PrismaticConstraint.js (Line 32)

Stage#destroy()

destroy() Destroys the Stage and removes event listeners. Source code: core/Stage.js (Line 346)

Camera.FOLLOW_TOPDOWN_TIGHT

[static] FOLLOW_TOPDOWN_TIGHT : number Source code: core/Camera.js (Line 207)

Camera#focusOnXY()

focusOnXY(x, y) Move the camera focus on a location instantly. Parameters Name Type Description x number X position. y number Y position. Source code: core/Camera.js (Line 346)

Physics.P2#contactMaterial

contactMaterial :p2.ContactMaterial The default Contact Material being used by the World. Source code: physics/p2/World.js (Line 1879)

Bullet#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Inherited From Phaser.Component.Bounds#top Source code: gameobjects/components/Bounds.js (Line 146)

Sound#markers

markers : Object The sound markers. Source code: sound/Sound.js (Line 47)

Color.HSVtoRGB()

<static> HSVtoRGB(h, s, v, out) → {object} Converts an HSV (hue, saturation and value) color value to RGB.Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space.Assumes HSV values are contained in the set [0, 1] and returns r, g and b values in the set [0, 255].Based on code by Michael Jackson (https://github.com/mjijackson) Parameters Name Type Argument Description h number The hue, in the range 0 - 1. s number The saturation, in the range 0 - 1. v number Th