Loader#crossOrigin

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'. Type boolean | string Source code: loader/Loader.js (Line 74)

Ellipse#y

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 33)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Physics.Arcade#bounds

bounds : Phaser.Rectangle The bounds inside of which the physics world exists. Defaults to match the world bounds. Source code: physics/arcade/World.js (Line 29)

Animation#reverseOnce()

reverseOnce() → {Phaser.Animation} Reverses the animation direction for the current/next animation onlyOnce the onComplete event is called this method will be called again and revertthe reversed state. Returns Phaser.Animation - The animation instance. Source code: animation/Animation.js (Line 260)

Physics.Ninja.Circle#projCircle_Full()

projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.

Mouse#start()

start() Starts the event listeners running. Source code: input/Mouse.js (Line 212)

AnimationParser#AnimationParser

new AnimationParser() Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations. Source code: animation/AnimationParser.js (Line 13)

Tilemap#setCollision()

setCollision(indexes, collides, layer, recalculate) Sets collision the given tile or tiles. You can pass in either a single numeric index or an array of indexes: [ 2, 3, 15, 20].The collides parameter controls if collision will be enabled (true) or disabled (false). Parameters Name Type Argument Default Description indexes number | array Either a single tile index, or an array of tile IDs to be checked for collision. collides boolean <optional> true If true it will enable co

QuadTree#nodes

nodes :array Array of associated child nodes. Source code: math/QuadTree.js (Line 55)