Creature#play()

play(loop) Plays the currently set animation. Parameters Name Type Argument Default Description loop boolean <optional> false Should the animation loop? Source code: gameobjects/Creature.js (Line 413)

Input#gamepad

gamepad : Phaser.Gamepad The Gamepad Input manager. Source code: input/Input.js (Line 274)

TileSprite#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/TileSprite.js (Line 78)

Key#timeUp

timeUp : number The timestamp when the key was last released. This is based on Game.time.now. Source code: input/Key.js (Line 82)

Creature#bringToTop()

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list.Visually this means it will render over the top of any old child in the same Group. If this Game Object hasn't been added to a custom Group then this method will bring it to the top of the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#bringToTop Source code: gameo

Component.LifeSpan#LifeSpan

new LifeSpan() LifeSpan Component Features. Source code: gameobjects/components/LifeSpan.js (Line 12)

Frame#y

y : number Y position within the image to cut from. Source code: animation/Frame.js (Line 34)

SinglePad#processButtonFloat()

processButtonFloat(buttonCode, value) Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button) Parameters Name Type Description buttonCode number Which buttonCode of this button value object Button value (will range somewhere between 0 and 1, but not specifically 0 or 1. Source code: input/SinglePad.js (Line 406)

InputHandler#dragTimeThreshold

dragTimeThreshold : integer The amount of time, in ms, the pointer has to be held down over the Sprite before it thinks it is being dragged. Source code: input/InputHandler.js (Line 202)

Physics.Arcade.Body#onCeiling()

onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world bounds or a tile. Returns boolean - True if in contact with either the world bounds or a tile. Source code: physics/arcade/Body.js (Line 1221)