Matrix#Matrix

new Matrix(a, b, c, d, tx, ty) The Matrix is a 3x3 matrix mostly used for display transforms within the renderer. It is represented like so: | a | b | tx | | c | d | ty | | 0 | 0 | 1 | Parameters Name Type Argument Default Description a number <optional> 1 Horizontal scaling b number <optional> 0 Horizontal skewing c number <optional> 0 Vertical skewing d number <optional> 1 Vertical scaling tx number <optional> 0 Horizontal translat

ScaleManager#isLandscape

[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode. Source code: core/ScaleManager.js (Line 2347)

Tile#faceRight

faceRight : boolean Is the right of this tile an interesting edge? Source code: tilemap/Tile.js (Line 114)

Particle#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Tween#isPaused

isPaused : boolean Is this Tween paused or not? Source code: tween/Tween.js (Line 136)

GameObjectFactory#bitmapText()

bitmapText(x, y, font, text, size, group) → {Phaser.BitmapText} Create a new BitmapText object. BitmapText objects work by taking a texture file and an XML file that describes the font structure.It then generates a new Sprite object for each letter of the text, proportionally spaced out and aligned tomatch the font structure. BitmapText objects are less flexible than Text objects, in that they have less features such as shadows, fills and the abilityto use Web Fonts. However you trade this fl

Tilemap.CSV

[static] CSV : number Source code: tilemap/Tilemap.js (Line 176)

ScaleManager#width

[readonly] width : number Target width (in pixels) of the Display canvas. Source code: core/ScaleManager.js (Line 76)

GameObjectFactory#tween()

tween(object) → {Phaser.Tween} Create a tween on a specific object. The object can be any JavaScript object or Phaser object such as Sprite. Parameters Name Type Description object object Object the tween will be run on. Returns Phaser.Tween - The newly created Phaser.Tween object. Source code: gameobjects/GameObjectFactory.js (Line 158)

Ellipse#toString()

toString() → {string} Returns a string representation of this object. Returns string - A string representation of the instance. Source code: geom/Ellipse.js (Line 177)