Touch#onTouchEnd()

onTouchEnd(event) The handler for the touchend events. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 402)

SinglePad#buttonValue()

buttonValue(buttonCode) → {number} Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for exampleanalog trigger buttons on the XBOX 360 controller. Parameters Name Type Description buttonCode number The buttonCode of the button to check. Returns number - Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0. Source code: input/SinglePad.js (Line 520)

Touch#onTouchEnter()

onTouchEnter(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear to be supported by most browsers on a canvas element yet. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 327)

WebGLRenderer#type

type : number Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 30)

Physics.Ninja.AABB#velocity

velocity : Phaser.Point The velocity of this object. Source code: physics/ninja/AABB.js (Line 81)

Device#webm

webm : boolean Can this device play webm files? Source code: utils/Device.js (Line 410)

Group#cameraOffset

cameraOffset : Phaser.Point If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled. Source code: core/Group.js (Line 272)

Group#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Loader#hasLoaded

hasLoaded : boolean True if all assets in the queue have finished loading. Source code: loader/Loader.js (Line 57)

SpriteBatch#moveUp()

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the top. Parameters Name Type Description child any The child to move up in the group. Returns any - The child that was moved. Inherited From Phaser.Group#moveUp Source code: core/Group.js (Line 945)