Graphics#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

RenderTexture#requiresUpdate

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) Inherited From PIXI.Texture#requiresUpdate Source code: pixi/textures/Texture.js (Line 87)

Camera#onShakeComplete

onShakeComplete : Phaser.Signal This signal is dispatched when the camera shake effect completes. Source code: core/Camera.js (Line 114)

FlexLayer#alignTo()

alignTo(parent, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group to the side of another Game Object, or Rectangle, known as the'parent', in one of 11 possible positions. The parent must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

Weapon#bulletKillDistance

bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls the distancethe Bullet can travel before it is automatically killed. The distance is given in pixels. Source code: plugins/weapon/WeaponPlugin.js (Line 192)

Key#onHoldContext

onHoldContext : Object The context under which the onHoldCallback will be called. Source code: input/Key.js (Line 108)

Group#countDead()

countDead() → {integer} Get the number of dead children in this group. Returns integer - The number of children flagged as dead. Source code: core/Group.js (Line 2338)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)

Physics.P2#callbackContext

callbackContext : Object The context under which the callbacks are fired. Source code: physics/p2/World.js (Line 170)

Image#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)