Particle#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

global#BITMAPTEXT

<constant> BITMAPTEXT : integer Game Object type. Source code: Phaser.js (Line 136)

Group#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Source code: core/Group.js (Line 2665)

Physics.P2.Body#setZeroForce()

setZeroForce() Sets the force on the body to zero. Source code: physics/p2/Body.js (Line 578)

World#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)

RetroFont.TEXT_SET5

[static] TEXT_SET5 : string Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789 Source code: gameobjects/RetroFont.js (Line 231)

Rope#type

[readonly] type : number The const type of this object. Source code: gameobjects/Rope.js (Line 57)

Graphics#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Graphics#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

SinglePad#onDisconnectCallback

onDisconnectCallback : Function This callback is invoked every time this gamepad is disconnected Source code: input/SinglePad.js (Line 48)