Graphics#alive

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components damage method should the object run out of health.Or you can toggle it via your game code. This property is mostly just provided to be used by your game - it doesn't effect rendering or logic updates.However you can use Group.getFirstAlive in conjunction with this property for fast object pooling and recycling. Inherited From Phaser.Component.LifeSpan#alive Defau

Graphics#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

AudioSprite#autoplay

autoplay : boolean Is a sound set to autoplay or not? Source code: sound/AudioSprite.js (Line 48)

Mouse#callbackContext

callbackContext : Object The context under which callbacks are called. Source code: input/Mouse.js (Line 37)

Graphics#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Device#worker

worker : boolean Is worker available? Source code: utils/Device.js (Line 192)

BaseTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)

TileSprite#stopScroll()

stopScroll() Stops an automatically scrolling TileSprite. Source code: gameobjects/TileSprite.js (Line 166)

Pointer.FORWARD_BUTTON

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button, but is often reconfigured.On Linux (GTK) this is unsupported. On Windows if advanced pointer software (such as IntelliPoint) is installed this doesn't register. Source code: input/Pointer.js (Line 405)

Mouse.FORWARD_BUTTON

[static] FORWARD_BUTTON : number Source code: input/Mouse.js (Line 196)