BaseTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)

TileSprite#stopScroll()

stopScroll() Stops an automatically scrolling TileSprite. Source code: gameobjects/TileSprite.js (Line 166)

Pointer.FORWARD_BUTTON

[static] FORWARD_BUTTON : number The X2 button. This is typically the mouse Forward button, but is often reconfigured.On Linux (GTK) this is unsupported. On Windows if advanced pointer software (such as IntelliPoint) is installed this doesn't register. Source code: input/Pointer.js (Line 405)

Mouse.FORWARD_BUTTON

[static] FORWARD_BUTTON : number Source code: input/Mouse.js (Line 196)

World#moveAll()

moveAll(group, silent) → {Phaser.Group} Moves all children from this Group to the Group given. Parameters Name Type Argument Default Description group Phaser.Group The new Group to which the children will be moved to. silent boolean <optional> false If true the children will not dispatch the onAddedToGroup event for the new Group. Returns Phaser.Group - The Group to which all the children were moved. Inherited From Phaser.Group#moveAll Source code: core/Group.js (L

World#enableBodyDebug

enableBodyDebug : boolean If true when a physics body is created (via enableBody) it will create a physics debug object as well. This only works for P2 bodies. Inherited From Phaser.Group#enableBodyDebug Source code: core/Group.js (Line 217)

World#centerY

[readonly] centerY : number Gets the Y position corresponding to the center point of the world. Source code: core/World.js (Line 306)

BitmapData#getFirstPixel()

getFirstPixel(direction) → {object} Scans the BitmapData, pixel by pixel, until it encounters a pixel that isn't transparent (i.e. has an alpha value > 0).It then stops scanning and returns an object containing the color of the pixel in r, g and b properties and the location in the x and y properties. The direction parameter controls from which direction it should start the scan: 0 = top to bottom1 = bottom to top2 = left to right3 = right to left Parameters Name Type Argument Default Des

Pointer#position

position : Phaser.Point A Phaser.Point object containing the current x/y values of the pointer on the display. Source code: input/Pointer.js (Line 327)

World#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)