Sound#autoplay

autoplay : boolean Boolean indicating whether the sound should start automatically. Source code: sound/Sound.js (Line 57)

Physics.Arcade#intersects()

intersects(body1, body2) → {boolean} Check for intersection against two bodies. Parameters Name Type Description body1 Phaser.Physics.Arcade.Body The first Body object to check. body2 Phaser.Physics.Arcade.Body The second Body object to check. Returns boolean - True if they intersect, otherwise false. Source code: physics/arcade/World.js (Line 1061)

Physics.Arcade.Body#right

[readonly] right : number The right value of this Body (same as Body.x + Body.width) Source code: physics/arcade/Body.js (Line 1341)

StateManager#onPausedCallback

onPausedCallback : Function This is called when the game is paused. Source code: core/StateManager.js (Line 142)

Physics.Arcade.Body#x

x : number The x position. Source code: physics/arcade/Body.js (Line 1385)

Rope#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

Physics.Arcade.LEFT_RIGHT

[static] LEFT_RIGHT : number A constant used for the sortDirection value.Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario) Source code: physics/arcade/World.js (Line 106)

Input#y

y : number The Y coordinate of the most recently active pointer.This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values. Source code: input/Input.js (Line 1047)

Game#net

net : Phaser.Net Reference to the network class. Source code: core/Game.js (Line 186)

State#particles

particles : Phaser.Particles The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created. Source code: core/State.js (Line 99)