Pointer.NO_BUTTON

[static] NO_BUTTON : number No buttons at all. Source code: input/Pointer.js (Line 368)

Line#end

end : Phaser.Point The end point of the line. Source code: geom/Line.js (Line 32)

Input#totalInactivePointers

[readonly] totalInactivePointers : number The total number of inactive Pointers. Source code: input/Input.js (Line 1079)

Video#onComplete

onComplete : Phaser.Signal This signal is dispatched when the Video completes playback, i.e. enters an 'ended' state. On iOS specifically it also fires if the user hits the 'Done' button at any point during playback. Videos set to loop will never dispatch this signal. Source code: gameobjects/Video.js (Line 96)

Input#onHold

onHold : Phaser.Signal A Signal that is dispatched each time a pointer is held down. Source code: input/Input.js (Line 306)

Bullet#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

Plugin#render()

render() Render is called right after the Game Renderer completes, but before the State.render.It is only called if visible is set to true. Source code: core/Plugin.js (Line 91)

global#HORIZONTAL

<constant> HORIZONTAL : integer A horizontal orientation Source code: Phaser.js (Line 304)

Keyboard#removeKeyCapture()

removeKeyCapture(keycode) Removes an existing key capture. Parameters Name Type Description keycode integer The keycode to remove capturing of. Source code: input/Keyboard.js (Line 321)

BitmapText#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working