Keyboard#removeKeyCapture()

removeKeyCapture(keycode) Removes an existing key capture. Parameters Name Type Description keycode integer The keycode to remove capturing of. Source code: input/Keyboard.js (Line 321)

BitmapText#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

Image#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Keyboard#isDown()

isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser. Parameters Name Type Description keycode integer The keycode of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR. Returns boolean - True if the key is currently down, false if not or null if the Key wasn't found. Source code: input/Keyboard.js (Line 531)

ScaleManager#isPortrait

[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode. Source code: core/ScaleManager.js (Line 2332)

Input#resetLocked

resetLocked : boolean If the Input Manager has been reset locked then all calls made to InputManager.reset,such as from a State change, are ignored. Source code: input/Input.js (Line 282)

TilingSprite#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Game#transparent

transparent : boolean Use a transparent canvas background or not. Source code: core/Game.js (Line 96)

RetroFont#getCanvas()

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and then returns it. Returns HTMLCanvasElement - A Canvas element with the texture rendered on. Inherited From PIXI.RenderTexture#getCanvas Source code: pixi/textures/RenderTexture.js (Line 320)

Create#palettes

palettes :array A range of 16 color palettes for use with sprite generation. Source code: core/Create.js (Line 43)