Image#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Keyboard#isDown()

isDown(keycode) → {boolean} Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser. Parameters Name Type Description keycode integer The keycode of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR. Returns boolean - True if the key is currently down, false if not or null if the Key wasn't found. Source code: input/Keyboard.js (Line 531)

ScaleManager#isPortrait

[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode. Source code: core/ScaleManager.js (Line 2332)

Input#resetLocked

resetLocked : boolean If the Input Manager has been reset locked then all calls made to InputManager.reset,such as from a State change, are ignored. Source code: input/Input.js (Line 282)

TilingSprite#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Game#transparent

transparent : boolean Use a transparent canvas background or not. Source code: core/Game.js (Line 96)

RetroFont#getCanvas()

getCanvas() → {HTMLCanvasElement} Creates a Canvas element, renders this RenderTexture to it and then returns it. Returns HTMLCanvasElement - A Canvas element with the texture rendered on. Inherited From PIXI.RenderTexture#getCanvas Source code: pixi/textures/RenderTexture.js (Line 320)

Create#palettes

palettes :array A range of 16 color palettes for use with sprite generation. Source code: core/Create.js (Line 43)

Physics.Ninja.Circle#projCircle_45Deg()

projCircle_45Deg(x, y, oH, oV, obj, t) → {number} Resolves 45 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C

Physics.Arcade.Body#embedded

embedded : boolean If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true. Body embed value. Source code: physics/arcade/Body.js (Line 355)