Physics.Ninja.Circle#radius

radius : number The radius of this circle shape. Source code: physics/ninja/Circle.js (Line 44)

Utils.Debug#spriteInputInfo()

spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters Name Type Argument Default Description sprite Phaser.Sprite | Phaser.Image The sprite to display the input data for. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 391)

Physics.P2#game

game : Phaser.Game Local reference to game. Source code: physics/p2/World.js (Line 25)

Physics.P2.BodyDebug#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)

Color.toRGBA()

<static> toRGBA(r, g, b, a) → {number} A utility to convert RGBA components to a 32 bit integer in RRGGBBAA format. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. a number The alpha color component, in the range 0 - 255. Returns number - A RGBA-packed 32 bit integer Author: Matt DesLauriers (@mattdesl) Source cod

Input#mouse

mouse : Phaser.Mouse The Mouse Input manager. You should not usually access this manager directly, but instead use Input.mousePointer or Input.activePointerwhich normalizes all the input values for you, regardless of browser. Source code: input/Input.js (Line 240)

Loader#onFileError

onFileError : Phaser.Signal This event is dispatched when a file (or pack) errors as a result of the load request. For files it will be triggered before onFileComplete. For packs it will be triggered before onPackComplete. Params: (file key, file) Source code: loader/Loader.js (Line 186)

Device#mobileSafari

mobileSafari : boolean Set to true if running in Mobile Safari. Source code: utils/Device.js (Line 323)

SpriteBatch#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Events#onInputOver

onInputOver : Phaser.Signal This signal is dispatched if the Game Object has inputEnabled set to true,and receives an over event from a Phaser.Pointer.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Pointer} The Phaser.Pointer object that caused the event. Source code: gameobjects/components/Events.js (Line 156)