Event#data

[readonly] data : Object The data that was passed in with this event. Source code: plugins/path/EventTarget.js (Line 253)

global#GAMES

<constant> GAMES :array An array of Phaser game instances. Source code: Phaser.js (Line 24)

Time#refresh()

refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source code: time/Time.js (Line 360)

Gamepad#pad2

[readonly] pad2 : Phaser.SinglePad Gamepad #2 Source code: input/Gamepad.js (Line 552)

FlexLayer#bringToTop()

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all other children. Parameters Name Type Description child any The child to bring to the top of this group. Returns any - The child that was moved. Inherited From Phaser.Group#bringToTop Source code: core/Group.js (Line 907)

global#CREATURE

<constant> CREATURE : integer Game Object type. Source code: Phaser.js (Line 283)

Physics.P2#preUpdate()

preUpdate() Called at the start of the core update loop. Purges flagged bodies from the world. Source code: physics/p2/World.js (Line 295)

Sprite#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Group#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Group#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)