TweenData#percent

[readonly] percent : number A value between 0 and 1 that represents how far through the duration this tween is. Source code: tween/TweenData.js (Line 62)

SpriteBatch#alignIn()

alignIn(container, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

BitmapText#destroy()

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if presentand nulls its reference to game, freeing it up for garbage collection. If this Game Object has the Events component it will also dispatch the onDestroy event. You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type

StateManager#remove()

remove(key) Delete the given state. Parameters Name Type Description key string A unique key you use to reference this state, i.e. "MainMenu", "Level1". Source code: core/StateManager.js (Line 231)

Device#wav

wav : boolean Can this device play wav files? Source code: utils/Device.js (Line 397)

Graphics#preUpdate()

preUpdate() Automatically called by World.preUpdate. Source code: gameobjects/Graphics.js (Line 106)

Device#webAudio

webAudio : boolean Is the WebAudio API available? Source code: utils/Device.js (Line 373)

Easing.Elastic#Elastic

new Elastic() Elastic easing. Source code: tween/Easing.js (Line 393)

TileSprite#heal

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited From Phaser.Component.Health#heal Source code: gameobjects/components/Health.js (Line 90)

RenderTexture#crop

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases) Inherited From PIXI.RenderTexture#crop Source code: pixi/textures/RenderTexture.js (Line 69)