SoundManager#onSoundDecode

onSoundDecode : Phaser.Signal The event dispatched when a sound decodes (typically only for mp3 files) Source code: sound/SoundManager.js (Line 36)

CanvasMaskManager#popMask()

popMask(renderSession) Restores the current drawing context to the state it was before the mask was applied. Parameters Name Type Description renderSession Object The renderSession whose context will be used for this mask manager. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 49)

Event#data

[readonly] data : Object The data that was passed in with this event. Source code: plugins/path/EventTarget.js (Line 253)

global#GAMES

<constant> GAMES :array An array of Phaser game instances. Source code: Phaser.js (Line 24)

Time#refresh()

refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source code: time/Time.js (Line 360)

Gamepad#pad2

[readonly] pad2 : Phaser.SinglePad Gamepad #2 Source code: input/Gamepad.js (Line 552)

FlexLayer#bringToTop()

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all other children. Parameters Name Type Description child any The child to bring to the top of this group. Returns any - The child that was moved. Inherited From Phaser.Group#bringToTop Source code: core/Group.js (Line 907)

global#CREATURE

<constant> CREATURE : integer Game Object type. Source code: Phaser.js (Line 283)

Physics.P2#preUpdate()

preUpdate() Called at the start of the core update loop. Purges flagged bodies from the world. Source code: physics/p2/World.js (Line 295)

Sprite#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)