Sprite#texture

texture : PIXI.Texture The texture that the sprite is using Source code: pixi/display/Sprite.js (Line 28)

TilemapLayer#smoothed

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is using an image based texture. Smoothing is enabled by default. Inherited From Phaser.Component.Smoothed#smoothed Source code: gameobjects/components/Smoothed.js (Line 25)

Tile#top

[readonly] top : number The y value. Source code: tilemap/Tile.js (Line 383)

Stage#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.DisplayObjectContainer#getLocalBounds Source code: pixi/display/DisplayObjectContainer.js (Line 437)

SignalBinding#getSignal()

getSignal() → {Phaser.Signal} Returns Phaser.Signal - Signal that listener is currently bound to. Source code: core/SignalBinding.js (Line 170)

Line#type

[readonly] type : number The const type of this object. Source code: geom/Line.js (Line 38)

LinkedList#total

total : integer Number of elements in the list. Source code: utils/LinkedList.js (Line 53)

Input.TOUCH_OVERRIDES_MOUSE

[static] TOUCH_OVERRIDES_MOUSE : number Source code: input/Input.js (Line 364)

global#CANVAS_FILTER

<constant> CANVAS_FILTER : integer Game Object type. Source code: Phaser.js (Line 192)

Point#floor()

floor() → {Phaser.Point} Math.floor() both the x and y properties of this Point. Returns Phaser.Point - This Point object. Source code: geom/Point.js (Line 451)