Device#webm

webm : boolean Can this device play webm files? Source code: utils/Device.js (Line 410)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)

Physics.P2.BodyDebug#getFirstExists()

getFirstExists(exists, createIfNull, x, y, key, frame) → {DisplayObject} Get the first display object that exists, or doesn't exist. You can use the optional argument createIfNull to create a new Game Object if none matching your exists argument were found in this Group. It works by calling Group.create passing it the parameters given to this method, and returning the new child. If a child was found , createIfNull is false and you provided the additional arguments then the childwill be reset

InputHandler#checkBoundsSprite()

checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code: input/InputHandler.js (Line 1704)

WebGLFilterManager#filterStack

filterStack : Array Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 11)

Mouse#releasePointerLock()

releasePointerLock() Internal release pointer lock handler. Source code: input/Mouse.js (Line 587)

Physics.Arcade.Body#onCeiling()

onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world bounds or a tile. Returns boolean - True if in contact with either the world bounds or a tile. Source code: physics/arcade/Body.js (Line 1221)

InputHandler#dragTimeThreshold

dragTimeThreshold : integer The amount of time, in ms, the pointer has to be held down over the Sprite before it thinks it is being dragged. Source code: input/InputHandler.js (Line 202)

Creature#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Game#debug

debug : Phaser.Utils.Debug A set of useful debug utilities. Source code: core/Game.js (Line 256)