Circle#bottom

bottom : number The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter. Gets or sets the bottom of the circle. Source code: geom/Circle.js (Line 385)

Text#alive

alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components damage method should the object run out of health.Or you can toggle it via your game code. This property is mostly just provided to be used by your game - it doesn't effect rendering or logic updates.However you can use Group.getFirstAlive in conjunction with this property for fast object pooling and recycling. Inherited From Phaser.Component.LifeSpan#alive Defau

Text#reset()

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object. This moves the Game Object to the given x/y world coordinates and sets fresh, exists,visible and renderable to true. If this Game Object has the LifeSpan component it will also set alive to true and health to the given value. If this Game Object has a Physics Body it will reset the Body. Parameters Name Type Argument Default Description x number The x coordinate (in world space) to position the Game Object at. y number

Device#audioData

audioData : boolean Are Audio tags available? Source code: utils/Device.js (Line 367)

BitmapText#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/BitmapText.js (Line 75)

BitmapText#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

TweenData#dt

dt : number Current time value. Source code: tween/TweenData.js (Line 118)

Device#linux

linux : boolean Is running on linux? Source code: utils/Device.js (Line 130)

FrameData#getFrameRange()

getFrameRange(start, end, output) → {Array} Returns a range of frames based on the given start and end frame indexes and returns them in an Array. Parameters Name Type Argument Description start number The starting frame index. end number The ending frame index. output Array <optional> If given the results will be appended to the end of this array otherwise a new array will be created. Returns Array - An array of Frames between the start and end index values, or an emp

DeviceButton#isUp

isUp : boolean The "up" state of the button. Default Value true Source code: input/DeviceButton.js (Line 59)