Creature#destroy()

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if presentand nulls its reference to game, freeing it up for garbage collection. If this Game Object has the Events component it will also dispatch the onDestroy event. You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type

Particle#cameraOffset

cameraOffset : Phaser.Point The x/y coordinate offset applied to the top-left of the camera that this Game Object will be drawn at if fixedToCamera is true. The values are relative to the top-left of the camera view and in addition to any parent of the Game Object on the display list. Inherited From Phaser.Component.FixedToCamera#cameraOffset Source code: gameobjects/components/FixedToCamera.js (Line 86)

Animation#game

game : Phaser.Game A reference to the currently running Game. Source code: animation/Animation.js (Line 29)

Physics.P2.Body#inertia

inertia : number The inertia of the body around the Z axis.. Source code: physics/p2/Body.js (Line 1755)

Physics.Ninja.AABB#collideWorldBounds()

collideWorldBounds() Collides this AABB against the world bounds. Source code: physics/ninja/AABB.js (Line 295)

Camera#id

id : number Reserved for future multiple camera set-ups. Source code: core/Camera.js (Line 36)

Pointer#movementY

movementY : number The vertical processed relative movement of the Pointer in pixels since last event. Source code: input/Pointer.js (Line 230)

Timer.HALF

[static] HALF : integer Number of milliseconds in half a second. Source code: time/Timer.js (Line 175)

Point.multiply()

<static> multiply(a, b, out) → {Phaser.Point} Multiplies the coordinates of two points to create a new point. Parameters Name Type Argument Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. out Phaser.Point <optional> Optional Point to store the value in, if not supplied a new Point object will be created. Returns Phaser.Point - The new Point object. Source code: geom/Point.js (Line 531)

Easing.Sinusoidal#Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code: tween/Easing.js (Line 239)