resolution : number The Resolution of the texture. Source code: pixi/textures/BaseTexture.js (Line 16)
worker : boolean Is worker available? Source code: utils/Device.js (Line 192)
left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)
callbackContext : Object The context under which callbacks are called. Source code: input/Mouse.js (Line 37)
autoplay : boolean Is a sound set to autoplay or not? Source code: sound/AudioSprite.js (Line 48)
callbackContext : Object The context in which the callback will be called. Source code: time/TimerEvent.js (Line 65)
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops. Inherited From PIXI.Sprite#exists Default Value true Source code: pixi/display/Sprite.js (Line 103)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)
buildRetroFontText() Updates the texture with the new text. Source code: gameobjects/RetroFont.js (Line 328)
removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1777)
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