WebGLFilterManager#popFilter()

popFilter() Removes the last filter from the filter stack and doesn't return it. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 145)

Math#shear()

shear(n) → {number} Parameters Name Type Description n number Returns number - n mod 1 Source code: math/Math.js (Line 144)

Physics.P2#solveConstraints

solveConstraints : boolean Enable/disable constraint solving in each step. Source code: physics/p2/World.js (Line 1959)

Bullet#blendMode

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible. Inherited From PIXI.Sprite#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/display/Sprite.js (Line 82)

Particle#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager

Button#onOutSound

[readonly] onOutSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Out state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 98)

Physics.Arcade.Body#moveTo()

moveTo(duration, distance, direction) → {boolean} Note: This method is experimental, and may be changed or removed in a future release. This method moves the Body in the given direction, for the duration specified.It works by setting the velocity on the Body, and an internal distance counter.The distance is monitored each frame. When the distance equals the distancespecified in this call, the movement is stopped, and the Body.onMoveCompletesignal is dispatched. Movement also stops if the Body

Button#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

PluginManager#plugins

plugins : Array.<Phaser.Plugin> An array of all the plugins being managed by this PluginManager. Type Array.<Phaser.Plugin> Source code: core/PluginManager.js (Line 26)

Group#sendToBack()

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below all other children. Parameters Name Type Description child any The child to send to the bottom of this group. Returns any - The child that was moved. Source code: core/Group.js (Line 926)