global#TOP_RIGHT

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position. Source code: Phaser.js (Line 402)

Mouse#enabled

enabled : boolean Mouse input will only be processed if enabled. Default Value true Source code: input/Mouse.js (Line 89)

Physics.P2.BodyDebug#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerX Source code: core/Group.js (Line 2705)

RequestAnimationFrame#isRunning

isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source code: utils/RequestAnimationFrame.js (Line 28)

Mouse#locked

locked : boolean If the mouse has been Pointer Locked successfully this will be set to true. Source code: input/Mouse.js (Line 95)

Mouse#pointerLockChange()

pointerLockChange(event) Internal pointerLockChange handler. Parameters Name Type Description event Event The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 562)

Plugin#preUpdate()

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).It is only called if active is set to true. Source code: core/Plugin.js (Line 75)

Button#onInputOver

onInputOver : Phaser.Signal The Signal (or event) dispatched when this Button is in an Over state. Source code: gameobjects/Button.js (Line 146)

Particle#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

Particles.Arcade.Emitter#explode()

explode(lifespan, quantity) → {Phaser.Particles.Arcade.Emitter} Call this function to emit the given quantity of particles at all once (an explosion) Parameters Name Type Argument Default Description lifespan number <optional> 0 How long each particle lives once emitted in ms. 0 = forever. quantity number <optional> 0 How many particles to launch. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 438)