explode(lifespan, quantity) → {Phaser.Particles.Arcade.Emitter}
Call this function to emit the given quantity of particles at all once (an explosion)
Parameters
Name Type Argument Default Description lifespan number <optional> 0 How long each particle lives once emitted in ms. 0 = forever. quantity number <optional> 0 How many particles to launch.
Returns
Phaser.Particles.Arcade.Emitter - This Emitter instance.
Source code: particles/arcade/Emitter.js (Line 438)