TilemapLayer#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)

Device#pointerLock

pointerLock : boolean Is Pointer Lock available? Source code: utils/Device.js (Line 204)

TileSprite#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)

Camera.FOLLOW_TOPDOWN

[static] FOLLOW_TOPDOWN : number Source code: core/Camera.js (Line 201)

Color.getColor()

<static> getColor(r, g, b) → {number} Given 3 color values this will return an integer representation of it. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. Returns number - A native color value integer (format: 0xRRGGBB). Source code: utils/Color.js (Line 500)

Physics.P2#getContactMaterial()

getContactMaterial(materialA, materialB) → {Phaser.Physics.P2.ContactMaterial | boolean} Gets a Contact Material based on the two given Materials. Parameters Name Type Description materialA Phaser.Physics.P2.Material The first Material to search for. materialB Phaser.Physics.P2.Material The second Material to search for. Returns Phaser.Physics.P2.ContactMaterial | boolean - The Contact Material or false if none was found matching the Materials given. Source code: physics/p2/World

Physics.P2.InversePointProxy#InversePointProxy

new InversePointProxy(world, destination) A InversePointProxy is an internal class that allows for direct getter/setter style property access to Arrays and TypedArrays but inverses the values on set. Parameters Name Type Description world Phaser.Physics.P2 A reference to the P2 World. destination any The object to bind to. Source code: physics/p2/InversePointProxy.js (Line 15)

CanvasRenderer#transparent

transparent : boolean Whether the render view is transparent Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 53)

Physics.P2.PrismaticConstraint#PrismaticConstraint

new PrismaticConstraint(world, bodyA, bodyB, lockRotation, anchorA, anchorB, axis, maxForce) Connects two bodies at given offset points, letting them rotate relative to each other around this point. Parameters Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. bodyB p2.Body Second connected body. lockRotation boolean <optional> true If set to false, bodyB will be free to rotate around it

Pointer#positionUp

positionUp : Phaser.Point A Phaser.Point object containing the x/y values of the pointer when it was last released. Source code: input/Pointer.js (Line 337)