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doc_phaser
doc_phaser


TimerEvent#delay

delay : number The delay in ms at which this TimerEvent fires. Source code: time/TimerEvent.js (Line 40)

Physics.Arcade.Body#height

[readonly] height : number The calculated height of the physics body. Source code: physics/arcade/Body.js (Line 103)

Device#firefox

firefox : boolean Set to true if running in Firefox. Source code: utils/Device.js (Line 281)

Physics#config

config : Object The physics configuration object as passed to the game on creation. Source code: physics/Physics.js (Line 33)

global#BOTTOM_RIGHT

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or position. Source code: Phaser.js (Line 472)

SinglePad#reset()

reset() Reset all buttons/axes of this gamepad. Source code: input/SinglePad.js (Line 539)

State#tweens

tweens : Phaser.TweenManager A reference to the tween manager. Source code: core/State.js (Line 89)

TilingSprite#tileScale

tileScale :Point The scaling of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 35)

Game#renderType

[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS, Phaser.WEBGL, or Phaser.HEADLESS. Source code: core/Game.js (Line 128)

FlexLayer#reverse()

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups. Inherited From Phaser.Group#reverse Source code: core/Group.js (Line 1015)

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