SinglePad#disconnect()

disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source code: input/SinglePad.js (Line 260)

Image#height

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#height Source code: pixi/display/Sprite.js (Line 144)

DeviceButton#game

game : Phaser.Game A reference to the currently running game. Source code: input/DeviceButton.js (Line 41)

Particle#update()

update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source code: gameobjects/Particle.js (Line 64)

SpriteBatch#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerX Source code: core/Group.js (Line 2705)

WebGLFilterManager#WebGLFilterManager

new WebGLFilterManager() Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 5)

LinkedList#remove()

remove(item) Removes the given element from this linked list if it exists. Parameters Name Type Description item object The item to be removed from the list. Source code: utils/LinkedList.js (Line 107)

Rectangle#floor()

floor() Runs Math.floor() on both the x and y values of this Rectangle. Source code: geom/Rectangle.js (Line 139)

Bullet#alignIn()

alignIn(container, position, offsetX, offsetY) → {Object} Aligns this Game Object within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Game Objects within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Sprite t

Video#play()

play(loop, playbackRate) → {Phaser.Video} Starts this video playing if it's not already doing so. Parameters Name Type Argument Default Description loop boolean <optional> false Should the video loop automatically when it reaches the end? Please note that at present some browsers (i.e. Chrome) do not support seamless video looping. playbackRate number <optional> 1 The playback rate of the video. 1 is normal speed, 2 is x2 speed, and so on. You cannot set a negative play