InputHandler#dragDistanceThreshold

dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks it is being dragged. Source code: input/InputHandler.js (Line 197)

Button#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Point#type

[readonly] type : number The const type of this object. Source code: geom/Point.js (Line 37)

Video#mute

mute : boolean Gets or sets the muted state of the Video. Source code: gameobjects/Video.js (Line 1217)

Loader#_withSyncPointDepth

_withSyncPointDepth A counter: if more than zero, files will be automatically added as a synchronization point. Properties: Name Type Description _withSyncPointDepth; integer Source code: loader/Loader.js (Line 227)

RetroFont#clear()

clear() Clears the RenderTexture. Inherited From PIXI.RenderTexture#clear Source code: pixi/textures/RenderTexture.js (Line 175)

Particles.Arcade.Emitter#height

height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted. Source code: particles/arcade/Emitter.js (Line 903)

Video#disableTextureUpload

disableTextureUpload : boolean If true this video will never send its image data to the GPU when its dirty flag is true. This only applies in WebGL. Source code: gameobjects/Video.js (Line 75)

Text#autoRound

autoRound : boolean Should the linePositionX and Y values be automatically rounded before rendering the Text?You may wish to enable this if you want to remove the effect of sub-pixel aliasing from text. Source code: gameobjects/Text.js (Line 119)

global#WEBGL

<constant> WEBGL : integer WebGL Renderer. Source code: Phaser.js (Line 45)