Graphics#kill()

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive, exists and visible properties all set to false. It will dispatch the onKilled event. You can listen to events.onKilled for the signal. Note that killing a Game Object is a way for you to quickly recycle it in an object pool,it doesn't destroy the object or free it up from memory. If you don't need this Game Object any more you should call destroy instead. Returns PIXI.DisplayObject - This instance. I

Graphics#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)

Group#getIndex()

getIndex(child) → {integer} Get the index position of the given child in this group, which should match the child's z property. Parameters Name Type Description child any The child to get the index for. Returns integer - The index of the child or -1 if it's not a member of this group. Source code: core/Group.js (Line 1029)

Group#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean

Keyboard#pressEvent

pressEvent : Object The most recent DOM event from keypress. Source code: input/Keyboard.js (Line 43)

StateManager#onPreloadCallback

onPreloadCallback : Function This is called when the state starts to load assets. Source code: core/StateManager.js (Line 94)

Physics.P2.Body#sleepSpeedLimit

sleepSpeedLimit : number . Source code: physics/p2/Body.js (Line 1845)

Circle#radius

radius : number The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter. Gets or sets the radius of the circle. Source code: geom/Circle.js (Line 281)

Rope#updateAnimation

updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if you'd like the rope to animate during the update phase. Set to false or null to remove it. Source code: gameobjects/Rope.js (Line 144)

Sprite#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Inherited From Phaser.Component.Bounds#top Source code: gameobjects/components/Bounds.js (Line 146)