ScaleManager#onFullScreenInit

onFullScreenInit : Phaser.Signal This signal is dispatched when fullscreen mode is ready to be initialized butbefore the fullscreen request. The signal is passed two arguments: scale (the ScaleManager), and an object in the form {targetElement: DOMElement}. The targetElement is the fullScreenTarget element,if such is assigned, or a new element created by createFullScreenTarget. Custom CSS styling or resets can be applied to targetElement as required. If targetElement is not the same element a

ScaleManager#grid

grid : Phaser.FlexGrid EXPERIMENTAL: A responsive grid on which you can align game objects. Source code: core/ScaleManager.js (Line 69)

Physics.Ninja#setBoundsToWorld()

setBoundsToWorld() Updates the size of this physics world to match the size of the game world. Source code: physics/ninja/World.js (Line 213)

World#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

CanvasRenderer#CanvasMaskManager

CanvasMaskManager : PIXI.CanvasMaskManager Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 118)

QuadTree#split()

split() Split the node into 4 subnodes Source code: math/QuadTree.js (Line 130)

Tilemap#key

key : string The key of this map data in the Phaser.Cache. Source code: tilemap/Tilemap.js (Line 38)

World#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)

State#sound

sound : Phaser.SoundManager A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume. Source code: core/State.js (Line 64)

global#listeners()

listeners(eventName) → {Array} Return a list of assigned event listeners. Parameters Name Type Description eventName String The events that should be listed. Returns Array - An array of listener functions Source code: plugins/path/EventTarget.js (Line 41)