RetroFont#offsetX

[readonly] offsetX : number If the font set doesn't start at the top left of the given image, specify the X coordinate offset here. Source code: gameobjects/RetroFont.js (Line 66)

State#key

key : string The string based identifier given to the State when added into the State Manager. Source code: core/State.js (Line 24)

Bullet#type

[readonly] type : number The const type of this object. Inherited From Phaser.Sprite#type Source code: gameobjects/Sprite.js (Line 55)

Button#onDownSound

[readonly] onDownSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Down state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 105)

Particle#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#x Source code: gameobjects/components/PhysicsBody.js (Line 98)

Group#alpha

alpha : number The alpha value of the group container. Source code: core/Group.js (Line 3003)

Video#volume

volume : number Gets or sets the volume of the Video, a value between 0 and 1. The value given is clamped to the range 0 to 1. Source code: gameobjects/Video.js (Line 1305)

Group#countDead()

countDead() → {integer} Get the number of dead children in this group. Returns integer - The number of children flagged as dead. Source code: core/Group.js (Line 2338)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)

Physics.P2#callbackContext

callbackContext : Object The context under which the callbacks are fired. Source code: physics/p2/World.js (Line 170)