Cache.CANVAS

[static] CANVAS : number Source code: loader/Cache.js (Line 124)

Tilemap.NORTH

[static] NORTH : number Source code: tilemap/Tilemap.js (Line 188)

WebGLRenderer#view

view :HTMLCanvasElement The canvas element that everything is drawn to Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 97)

Cache.DEFAULT

[static] DEFAULT : PIXI.Texture The default image used for a texture when no other is specified. Source code: loader/Cache.js (Line 215)

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)

Button#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

Physics.Ninja.Tile#y

y : number The y position. Source code: physics/ninja/Tile.js (Line 685)

Component.Bounds#right

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX. Source code: gameobjects/components/Bounds.js (Line 124)

Image#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Bullet#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)