Loader#crossOrigin

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'. Type boolean | string Source code: loader/Loader.js (Line 74)

Ellipse#y

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 33)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Physics.Arcade#bounds

bounds : Phaser.Rectangle The bounds inside of which the physics world exists. Defaults to match the world bounds. Source code: physics/arcade/World.js (Line 29)

Animation#reverseOnce()

reverseOnce() → {Phaser.Animation} Reverses the animation direction for the current/next animation onlyOnce the onComplete event is called this method will be called again and revertthe reversed state. Returns Phaser.Animation - The animation instance. Source code: animation/Animation.js (Line 260)

Rectangle#copyFrom()

copyFrom(source) → {Phaser.Rectangle} Copies the x, y, width and height properties from any given object to this Rectangle. Parameters Name Type Description source any The object to copy from. Returns Phaser.Rectangle - This Rectangle object. Source code: geom/Rectangle.js (Line 187)

global#TILEMAPLAYER

<constant> TILEMAPLAYER : integer Game Object type. Source code: Phaser.js (Line 164)

Sound#onMarkerComplete

onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)

Physics.Arcade.Body#drag

drag : Phaser.Point The drag applied to the motion of the Body. Source code: physics/arcade/Body.js (Line 165)

Weapon.KILL_DISTANCE

[static] KILL_DISTANCE : integer A bulletKillType constant that automatically kills the bullets after theyexceed the bulletDistance from their original firing position. Source code: plugins/weapon/WeaponPlugin.js (Line 403)