ArrayUtils.findClosest()

<static> findClosest(value, arr) → {number} Snaps a value to the nearest value in an array.The result will always be in the range [first_value, last_value]. Parameters Name Type Description value number The search value arr Array.<number> The input array which must be sorted. Returns number - The nearest value found. Source code: utils/ArrayUtils.js (Line 172)

Easing.Linear#None()

None(k) → {number} Linear Easing (no variation). Parameters Name Type Description k number The value to be tweened. Returns number - k. Source code: tween/Easing.js (Line 23)

Color.getAlphaFloat()

<static> getAlphaFloat(color) → {number} Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component as a value between 0 and 1. Parameters Name Type Description color number In the format 0xAARRGGBB. Returns number - The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)). Source code: utils/Color.js (Line 942)

TweenData#isFrom

isFrom : boolean Is this a from tween or a to tween? Source code: tween/TweenData.js (Line 153)

MSPointer#onPointerMove()

onPointerMove(event) The function that handles the PointerMove event. Parameters Name Type Description event PointerEvent The native DOM event. Source code: input/MSPointer.js (Line 231)

Physics.P2#onSpringAdded

onSpringAdded : Phaser.Signal This signal is dispatched when a Spring is added to the World. It sends 1 argument: spring which is either a Phaser.Physics.P2.Spring, p2.LinearSpring or p2.RotationalSpring that was added to the world. Source code: physics/p2/World.js (Line 115)

Physics.Ninja.Body#height

[readonly] height : number The height of this Body Source code: physics/ninja/Body.js (Line 483)

Touch#onTouchMove()

onTouchMove(event) The handler for the touchmove events. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 376)

World#getFurthestFrom()

getFurthestFrom(object, callback, callbackContext) → {any} Get the child furthest away from the given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'furthest away' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child,

Device#firefoxVersion

firefoxVersion : number If running in Firefox this will contain the major version number. Source code: utils/Device.js (Line 287)