Easing.Quadratic#In()

In(k) → {number} Ease-in. Parameters Name Type Description k number The value to be tweened. Returns number - k^2. Source code: tween/Easing.js (Line 45)

Easing.Quartic#InOut()

InOut(k) → {number} Quartic ease-in/out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 169)

Physics.P2.LockConstraint#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/LockConstraint.js (Line 33)

Weapon#resetShots()

resetShots(newLimit) → {Phaser.Weapon} Resets the Weapon.shots counter back to zero. This is used when you've setWeapon.fireLimit, and have hit (or just wish to reset) your limit. Parameters Name Type Argument Description newLimit integer <optional> Optionally set a new Weapon.fireLimit. Returns Phaser.Weapon - This Weapon instance. Source code: plugins/weapon/WeaponPlugin.js (Line 558)

Input#pointer8

pointer8 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 195)

Tween#updateTweenData()

updateTweenData(property, value, index) → {Phaser.Tween} Updates either a single TweenData or all TweenData objects properties to the given value.Used internally by methods like Tween.delay, Tween.yoyo, etc. but can also be called directly if you know which property you want to tweak.The property is not checked, so if you pass an invalid one you'll generate a run-time error. Parameters Name Type Argument Default Description property string The property to update. value number | functi

Particles.Arcade.Emitter#setSize()

setSize(width, height) → {Phaser.Particles.Arcade.Emitter} A more compact way of setting the width and height of the emitter. Parameters Name Type Description width number The desired width of the emitter (particles are spawned randomly within these dimensions). height number The desired height of the emitter. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 694)

RandomDataGenerator#uuid()

uuid() → {string} Returns a valid RFC4122 version4 ID hex string from https://gist.github.com/1308368 Returns string - A valid RFC4122 version4 ID hex string Source code: math/RandomDataGenerator.js (Line 239)

StateManager#start()

start(key, clearWorld, clearCache, parameter) Start the given State. If a State is already running then State.shutDown will be called (if it exists) before switching to the new State. Parameters Name Type Argument Default Description key string The key of the state you want to start. clearWorld boolean <optional> true Clear everything in the world? This clears the World display list fully (but not the Stage, so if you've added your own objects to the Stage they will need man

Tile#isInteresting()

isInteresting(collides, faces) → {boolean} Is this tile interesting? Parameters Name Type Description collides boolean If true will check any collides value. faces boolean If true will check any face value. Returns boolean - True if the Tile is interesting, otherwise false. Source code: tilemap/Tile.js (Line 275)