CanvasMaskManager#CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)

Text#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Tilemap#getTileWorldXY()

getTileWorldXY(x, y, tileWidth, tileHeight, layer, nonNull) → {Phaser.Tile} Gets a tile from the Tilemap layer. The coordinates are given in pixel values. Parameters Name Type Argument Default Description x number X position to get the tile from (given in pixels) y number Y position to get the tile from (given in pixels) tileWidth number <optional> The width of the tiles. If not given the map default is used. tileHeight number <optional> The height of the ti

Animation#currentFrame

currentFrame : Phaser.Frame The currently displayed frame of the Animation. Source code: animation/Animation.js (Line 125)

Sound#mute

mute : boolean Gets or sets the muted state of this sound. Source code: sound/Sound.js (Line 1100)

QuadTree#level

level : number The current level. Source code: math/QuadTree.js (Line 40)

Easing.Exponential#Exponential

new Exponential() Exponential easing. Source code: tween/Easing.js (Line 293)

AnimationManager#game

game : Phaser.Game A reference to the currently running Game. Source code: animation/AnimationManager.js (Line 25)

global#ANGLE_NORTH_WEST

<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to be set to in order to face north west. Source code: Phaser.js (Line 367)

Physics.P2JS

[static] P2JS : number Source code: physics/Physics.js (Line 79)