BitmapData#cls()

cls() Clears the BitmapData context using a clearRect. Source code: gameobjects/BitmapData.js (Line 457)

Game#context

context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL) Source code: core/Game.js (Line 251)

Rope#blendMode

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Inherited From PIXI.Strip#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/extras/Strip.js (Line 51)

Sprite#fixedToCamera

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the camera during rendering. The values are adjusted at the rendering stage, overriding the Game Objects actual world position. The end result is that the Game Object will appear to be 'fixed' to the camera, regardless of where in the game worldthe camera is viewing. This is useful if for example this Game Object is a UI item that you wish to be visible at all timesrega

Utils#randomChoice()

randomChoice(choice1, choice2) → {any} Choose between one of two values randomly. Parameters Name Type Description choice1 any choice2 any Returns any - The randomly selected choice Source code: utils/Utils.js (Line 106)

Rope#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account. Parameters Name Type Description matrix Matrix the transformation matrix of the sprite Returns Rectangle - the framing rectangle Inherited From PIXI.Strip#getBounds Source code: pixi/extras/Strip.js (Line 405)

Rope#dirty

dirty : boolean Whether the strip is dirty or not Inherited From PIXI.Strip#dirty Source code: pixi/extras/Strip.js (Line 43)

Physics.Ninja.Body#friction

friction : number The friction applied to this object as it moves. Default Value 0.05 Source code: physics/ninja/Body.js (Line 83)

global#ELLIPSE

<constant> ELLIPSE : integer Game Object type. Source code: Phaser.js (Line 206)

Rope#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)