BitmapText#align

align : string Alignment for multi-line text ('left', 'center' or 'right'), does not affect single lines of text. Source code: gameobjects/BitmapText.js (Line 535)

Physics.MATTERJS

[static] MATTERJS : number Source code: physics/Physics.js (Line 103)

Video#touchLocked

touchLocked : boolean true if this video is currently locked awaiting a touch event. This happens on some mobile devices, such as iOS. Source code: gameobjects/Video.js (Line 81)

Tween#game

game : Phaser.Game A reference to the currently running Game. Source code: tween/Tween.js (Line 25)

Particles#ID

ID : number - Source code: particles/Particles.js (Line 30)

State#rnd

rnd : Phaser.RandomDataGenerator A reference to the seeded and repeatable random data generator. Source code: core/State.js (Line 109)

Physics.P2.Spring#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/Spring.js (Line 33)

Physics.Arcade.Body#angularAcceleration

angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second squared. Source code: physics/arcade/Body.js (Line 264)

Camera#setPosition()

setPosition(x, y) A helper function to set both the X and Y properties of the camera at oncewithout having to use game.camera.x and game.camera.y. Parameters Name Type Description x number X position. y number Y position. Source code: core/Camera.js (Line 725)

WebGLFilterManager#applyFilterPass()

applyFilterPass(filter, filterArea, width, height) Applies the filter to the specified area. Parameters Name Type Description filter PIXI.AbstractFilter the filter that needs to be applied filterArea PIXI.Texture TODO - might need an update width Number the horizontal range of the filter height Number the vertical range of the filter Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 336)